![]() ![]() also below spectre which is also ranged and buffs barrier. heck its on par with signet mech which is almost fully ranged. it makes 0 sense for ele to be below ANY guard spec or renegade. No matter from which angle you look at it. Looks like it brings absolutely nothing except boosting revive stats. Weaver fully melee, 0 boons low hp, burst on 90sec cd. Ok lets balance for what the class brings to the group then. So ultimately on par with shortbow soulbeast difficulty gets you similar DPS and range but also might sharing which is more or less what scourge does these days but with barrier application. While hitbox reliant, power tempest offers you the flexibility of doing damage regardless of which attunement you swapped to due to fresh air resetting air for you although relies far more swapping attunements.The power variant also allows you to run rebound condi variant allows you to share protection on sand squall. You can get 32K-33K benchmark camping fire on scepter with grieving/viper sets (condi/hybrid) due to the scepter changes. The only saving grace for elementalist right now in PVE is more or less tempest although tempest makes use of externally applied quickness to a great degree if you play power tempest. Outside of PVE however, below 900 range is effectively melee. If hammer had 900 range on air/fire and cleave or piercing it would have been a bonus, but 600 range is normally enough to deal with PVE mechanics. It could have been the strongest elementalist PVE specialization if quickness application wasn't so finicky, for example if it applied quickness when jade orb was deployed instead of pulsing. Catalyst didn't have that specific problem, it was plagued by QoL issues from the design (who thought a 5s orb duration would work, why did orbs remain projectiles instead of pulse damage, why are hammer finishers on the longest cooldown skills) which was only made worse by a 15s cooldown stationary jade sphere. That even goes for power weaver unless you run arcane instead of fire traitline akin to PVP weavers. Weaver has a problem not that just that it is hard to play but that it is also reliant on other people's boons which is the main reason hybrid FA weaver exists. Even a so-called easy mode scepter weaver testing in benchmark is 35K and has same complexity as a 2 weapon spec. Even the EOD metas are hostile to sword weavers since phase-shifted trolls any melee-only player by not letting you DPS whatsoever for a certain timeframe. Beginner power weaver benchmark is something akin to 30K and the hardstuck "flexible power weaver" is said by Mela to have 31K when they tested. Go look at a 37K+ condi willbender camping scepter+torch and tell me that an average player can even achieve that on condi weaver with a scepter, dagger, or a sword. Re: "Condi weaver is not hard to play." Not sure if serious. Barring that it could stand to be head and shoulders above all other DPS specs so that when the perfect conditions aren't met it's still competitive and when the stars align it's as amazing at DPS as a selfish DPS role should : All of the things that cause it to lag behind when it shouldn't whenever a boss isn't a simple stand in place and faceroll a rotation. Sure, but it could use better cleave, range, less reliance on outside boons. But that is because i have thousands of hours on Swordweaver. ![]() and at that point you are really starting to improve. If you invest the time it will suddenly click and you can play this piano-like-class without thinking. Its harsh to say but most ele Problems are l2p problems. But once it becomes musclememory it works really well. You just need to get a good flow/feel for the rotations. BUT i think that condiweaver is pretty okayish. ![]() So a dificult class is not better then a easy class. ![]() First of all: Guildwars does not balance by how easy/hard a class is. ![]()
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